V1.2 Update: Minimap added, works in all game modes and it’s fully customizable. Race positions, laps, lap time, score collected, time limit, minimap, pause menu, finish panels, start race countdown and additional info it’s completely showed and worked via Unity UI. By default, the controls are made up for 2 players with the same keyboard, in the input settings of the project you can easily re-assign the controls for player 1 or 2. Both players can select different cars, colors and change the camera. Now you can change the color of the car with 3 sliders: HUE color, Saturation, and Brightness.Ĭompete against another person in a split-screen race. V1.6 Update: The custom tracks created with the track editor are now playable with AI bots and in split-screen mode. V1.5.5 Update: Multiple save / load slots to storage your custom tracks have been added. V1.5.3 Update: Now the Track Editor has sound FX and a back button to keep working on your track after testing it with the car. You can also save the track to load it later. Then, hit the play button to drive in it. You can add more checkpoints, and this system it’s fully documented.Ĭreate your track selecting the track pieces from the side menu and placing it in the terrain. Both, the players and the bot, when they cross each one in sequential order, they obtain a position measure used to make an overall comparison (lap count + check count + distance to the last check) and in this way, we obtain the absolute race position in run time. This asset has scripted checkpoints that act as a distance meter. V1.4 Update: Real-Time Positioning System: Each finish has it’s own panel with an additional camera, text and music. Laps System: The circuit includes a Checkpoint and a Finish Line to count the laps, it is used in the 4 game modes and you can place it in different sizes or directions.ĭifferent Race Finishes: All the finishes of different game modes are programmed, for example: Finish in 1st Position, Finish 2nd, Ran out of time, Score not reached, and more. Laps Selector: Select the laps that you want in Race Mode and Split Screen Mode inside the game, also you can put a minimum and maximum of laps, by default it is 2 and 5.
![unity racing game project unity racing game project](https://code-projects.org/wp-content/uploads/2018/05/Screenshot-4052-650x300.png)
The project also includes a scene to reset the player savegame for testing purposes. The reward money you win in the race is saved in the computer memory. This unlockable system can be fully customizable to your needs. V1.5.2 Update: Score Points Target and Time Attack time limit can be adjusted dynamically from the Unity inspector.Įach Game Mode gives you a $100 reward that you can use to buy locked 2 cars. The Score Objects can be fully customized (points, position, color, and more) also the Time Limit and the Requested Score can be changed too.
![unity racing game project unity racing game project](https://i.ytimg.com/vi/19vUeWcoD6I/maxresdefault.jpg)
Score Attack: Collect the Objects in the track to get the requested score and watch out to finish the race in time. The race by default is set to 2 laps, the first one as a “Warmup” and the second one as a “Time Lap” where you need to beat the time limit. Time Trial: Set the time limit and beat the clock. These AI cars will follow your customizable AI waypoint route. With more than a year of support, amazing features were added such as Track Creator, Real-Time Positioning System, Mobile Support and much more.
#UNITY RACING GAME PROJECT PDF#
Also, there’s a complete PDF documentation to start to work with it fast and customize to your own. It is coded in C# and scripts are commented to customize it easily. Save time building up your racing game with this project that includes 3 game modes, cash system with unlockables, laps & checkpoints, menus, split-screen support and much more. Tested in Unity 2018.1.1f.4.0f1 versions. NOTE: 2017 versions and earlier don’t work properly.
#UNITY RACING GAME PROJECT DOWNLOAD#
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